Wednesday, July 29, 2009

SHOCKING! ~Podcast #8 is live!


As promised! Episode #8 of the ABXY Gaming Podcast is live!~ Join myself, anthony, andrew, scott, and stephen as we discuss the summer drought in gaming. Plus, this week's ep is done over Skype so the quality is soo much better. Oh yEA, it's also under 1 hour, so we can all relax lol. Hope you ENjoy!~

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Podcast

Monday, July 27, 2009

Podcast #7 is live!

It's episode 7, and we're here on UA's campus in, of all places, the library. Well at least we're here in person! Matt makes his glorious return as well as the debut of Neal. This weeks ep is short, but don't worry because another podcast post will be up this wednesday. Yea, it's as awesome as it sounds. Anyways, ENjoy!~

Download link: Save as

Tuesday, July 21, 2009

“Punch Out!!” Review: Little Mac Is Back!


“Punch Out!!” for the Nintendo Wii brings the legendary Little Mac out of retirement and back to the ring to face off against some new and familiar opponents in the first 3-D rendition of the beloved boxing series. Although the mechanics will be familiar to veterans, there is enough new and revamped content to bring veterans back to “Punch Out!!,” and new players will be in for a treat.

Players assume the role of Little Mac, a young up and coming boxer looking to prove himself by taking down the best boxers in the business. Standing in players' way are three circuits full of big, mean and hilarious cartoon drawn opponents looking to end Little Mac's winning streak. After beating the best opponents, Mac has to defend his belt against all of his former opponents, plus a surprise guest.


The three circuits, along with a few twist to defending Mac's title, add to the replay value in “Punch Out!!” These twist range from something covering the opponents weak points' to a new haircut coupled with more punishing attacks. These tweaks force players to rethink their strategy and memorize new patterns. Defending Mac's title will unlock the “last man standing” mode followed by “champion” mode to really test player's skills. Exhibition mode allow players to practice and prepare to fight stubborn opponents.

There are a few ways to play “Punch Out!!” this time around. Players can use the Wii Remote and Nunchuck to throw punches, or they can go retro by turning the Wii Remote sideways and use the numbered buttons. Players who own the “Wii Fit” balance board can use the balance board for dodging side to side and ducking. However, I found this control method quirky and I do not recommend it. For me, throwing the punches with the Wii Remote never got old, but the game did become harder as I progressed. It’s not impossible to progress on harder difficulties using the motion control, but using the Wii Remote like an old Nintendo controller is more precise.

The presentation is excellent. “Punch Out!!” has substituted its old 2-D look for a new cel-shaded 3-D style that is a perfect fit for the ridiculous, cartoon like boxers. Each opponent has their own unique personality and nationality, which is accompanied by each boxer speaking their native language. Little Mac's voice actor gives each of your opponents thei
r fair share of witty commentary, but the crowd reactions and other audio effects are nothing special.

“Punch Out!!” is not for players seeking a fighting simulation title like “UFC Undisputed 2009” or “Fight Night: Round 4,” but for Wii owners looking for an addictive boxing experience, Little Mac is back and better than ever. Combined with a fun “one on one” multiplayer mode and additional replay value, “Punch Out!!” is a great buy for Wii owners.

Rating: B+
Platforms: Nintendo Wii
Price: $49.99
ESRB: E 10+
Pub: Nintendo
Dev: Nintendo IRD, Next Level Games
Players: 1-2


Thursday, July 16, 2009

Better Late Than Never: ABXY Gaming Podcast #6 is LIVE!


This week, i mean last weeks topic, was how reviewing games has changed the way we play them. I hope you enjoy it, even though we might note have done the topic justice, you'll notice I was the only reviewer on the podcast besides andrew. So, we're going to revisit the topic with all of our reviews on hand and really do it justice in a couple of weeks. As it stands though, me, andrew, and anthony held the 3-man fort down.

Download Here: Episode 6

ENjoy!

Tuesday, July 14, 2009

“Shin Megami Tensei: Devil Survivor” Review: A Perfect Mix of Traditional and Strategy RPGs

How many times has Tokyo been destroyed? It seems every anime, movie or game set in Tokyo has enough imminent chaos to warrant Tokyo setting aside plans for alien, giant reptile and mech attacks. The heroes in “Shin Megami Tensei: Devil Survivor” for Nintendo DS have seven days to escape Tokyo before it's wiped off the map.

“Devil Survivor” is part of the “Megami Tensei” or “MegaTen” series and translates to “reincarnation of the goddess.” The series’ title and first game were based on the first of Aya Nishitani’s Digital Devil Story series. Each “MegaTen” game has similar elements such as a high school-aged main character players can name and summoning demons in battle. The summons' names are mythological references from Greek, Japanese and Egyptian mythology among others. Another similarity is the critical philosophical choice at some point in the game which affects the following storyline and ending. Consequently, several endings are possible in “Devil Survivor.”


In “Devil Survivor,” the main objective is to escape Tokyo. An alleged gas leak caused the Japanese Ground Self-Defense Forces to block the exits in Tokyo by sealing the Yamanote train line, and all communications outside Tokyo have stopped due to a massive blackout. The guards seem suspicious to your party when you confront them, and it's as if there is something more to the lock down. Unlike other characters met in “Devil Survivor,” the guards are missing the “death clock” indicating how many days are left until they will be killed. However, characters met in the streets have less than six days on their clock, which leads your party to believe the catastrophe will occur at the end of the week.

The death clock is activated by your party’s COMP, communication player systems, which were left by the hero’s cousin, Naoya, and look remarkably like a Nintendo DS. The COMP’s main screen contains a map of Tokyo with icons next to areas that have events. Events marked with clocks take 30 minutes of time within the game, but some events will only occur at a certain hour and cannot be accessed afterward. Your hero’s email can be accessed from the COMP's menu where Naoya will send the time and place of battles along with the devil auction and fusion programs.

The characters quickly learn that Tokyo’s problem is not poison gas, but that demons are running rampant through the streets. The COMP allows players to befriend and control certain demons to fight back. While the first three demons are captured, others can be purchased from the devil auction, a list of demons the party has fought against so far. New listings are posted every 30 minutes of game time. There will often be more than one of the same demon up for auction as each one will have a rating of one to five stars based on strength, which will also affect the price. Once demons are purchased they can be assigned to a party member in the Team function or fused with another in devil fusion. Fusion can be done randomly or through a search database which lists all demons necessary for a certain fusion.

Once the perfect party is assembled, players can access one of the battles listed in Naoya’s email. There are also “free battles” on the map that do not pass time, but are great for leveling up characters. Starting the battle is like a typical strategy RPG. Area maps are gridded and each character must be placed before starting. Also, players may only move a certain number of spaces per turn. Your party’s demons travel with them and therefore aren’t placed separately on the map. Before the battle starts, players can use “Skill Crack” on an enemy to learn one of their abilities after they are defeated.

When a character or enemy attacks, the battle style changes. The screen changes into a traditional RPG setting where enemies line up across from you. Player and enemy stats are on the top screen and will indicate any magical weaknesses or strengths. The attacking team often has an advantage and get extra turns, which can be taken away by the defending side by performing critical hits or casting the spell an enemy is weak to. Instead of giving general directions like other “MegaTen” games, the player can control each specific move for the hero’s party and demons. Your party’s demons have their own turns apart from assisting your characters. Although the battle system is a hybrid of the two styles, it's very easy to learn.

For a game where majority of player’s time is spent in battle, the story is intriguing because of the air of mystery around the government’s role in the lockdown. “Devil Survivor’s” multiple endings lend to its replay value, and with so many devils to collect, it’s easy to spend time in the fusion menu. My only disappointment is the lack of touch screen capabilities – even the start-up screen will not react to the stylus. Touch capabilities might have less place in a strategy RPG, but the option should still be available. Despite this, “Devil Survivor” certainly lives up to the series’ roots in futuristic, apocalyptic style gameplay and is able to seamlessly merge two battle styles into something any Japanese RPG fan can enjoy.

“Shin Megami Tensei: Devil Survivor”
Rating: A-
Platform: Nintendo DS
ESRB: T
Publisher: Atlas
Players: 1

Wednesday, July 8, 2009

"Dynasty Warriors 6 Empires" Review: 1,000 KILLS +

The epic fight to control China has arrived again in the sixth installment and expansion of the “Dynasty Warriors” series. Koei has not made many changes to the series, but “Dynasty Warriors 6 Empires” does allow players to create their own character, forge friendships and become married.


“Dynasty Warriors 6 Empires” feature mode is officer mode. This mode lets players serve and leave leaders, or become their own ruler. However, becoming a ruler makes only gives players more money. Officer mode also allows players to earn up to three officers to fight beside them. Players are required to either kill them in battle or complete side missions to become their friends and then players can swear an oath to them or, if it’s a girl, marry them. However, only two oaths or one marriage can occur and neither can be redone. “Empires” also allows players to choose secondary powers for their weapon, but it makes the game easier rather than challenging players to use strategy.


The next mode, ruler mode, lets players command a legion of troops and choose strategies each month by choosing cards to affect the outcome of battles. However, it’s repetitive and even “Dynasty Warriors” fans will find themselves returning to the character editor. Luckily, players can carry over the action points they have earn in both modes. Action points increase by either the number of territories players own in ruler mode, or by what their officer level is in officer mode.

The graphics are disappointing and have not changed much. While the attention to detail on main characters has not changed since “Dynasty Warriors 6,” the enemy soliders, trees and other objects look like reused PlayStation 2 textures from “Dynasty Warriors 5.” The music has improved and players can choose from songs which span the entire “Dynasty Warriors” series to play before each level.


“ Empires” has downloadable content which could add more levels or character options, but I do not see it changing the experience. “Dynasty Warriors 6 Empires” is a good game for fans of the series or those who did not buy “Dynasty Warriors 6,” and while killing a thousand enemies with your custom character is fun, it’s not worth buying the same game.

Rating: C+
Platforms: PlayStation 3 and Xbox 360
Price: $39.99
ESRB: T
Pub: Koei
Dev: Omega Force
Players: 1-2

Friday, July 3, 2009

"Fallout 3: Point Lookout" DLC Review: The Fallout Continues

“Point Lookout” is the fourth downloadable content for “Fallout 3.” “Point Lookout” follows “Broken Steel,” which continued the main story and increased the level cap from 20 to 30. While Bethesda came under fire after releasing the first downloadable content, “Operation Anchorage,” Bethesda has vastly improved with their last few downloadable releases and “Point Lookout” is no exception.

“Point Lookout” is an independent story line and means you can play anytime after it has download. I found it best to play after completing “Broken Steel's” story. After players download and load their game, players receive a message saying a ferry driver has arrived at the mouth of the Potomac. For around 300 caps, depending on players' barter skill, you can buy a ticket to Point Lookout. However, this fee can be avoided in the future, but I will not spoil those surprises. The adventure begins after players are directed to visit a mysterious hi-tech mansion on a hill. Along the journey players join a secret society and help decide the fate of a 200 year old rivalry between an old ghoul and a professor.

Players will breeze through the story line in about three to five hours depending on how much palyers explore. The real beauty of “Point Lookout” is not the story, but it's the many people and locations players will find around Point Lookout by exploring. To give two examples without giving too much away, I came across an old woman who wanted me to find some very interesting ingredients for moonshine, and another fellow offered me a safari to kill ghouls for the low-low price of 1000 caps. My advice to players is to seek out these kinds of people and do what they ask because you will discover many new items and mini-storylines.

While “Point Lookout” could have provided a few more missions, the amount of side quests and opportunity for exploration make “Point Lookout” a fantastic experience. The gap between E3 and the holiday season is such a dry time for video games, but for a mere 800 Microsoft Points, $10, “Point Lookout” could theoretically provide you with over eight or nine hours of gameplay if you fully explore each area. So wait to put down that pre-order on “Modern Warfare 2” and/or “Left 4 Dead 2” and put $10 down on “Point Lookout.” You will not regret it.

Rating: A
Platform: Xbox 360 and PC
Price: 800 Microsoft Points ($10)
ESRB: M for Mature
Pub: Bethesda Softworks
Developer: Bethesda Softworks
Player: 1

Wednesday, July 1, 2009

ABXY Gaming Podcast #5 is up!


This week we discuss Prototype and the E3 Critics Awards. It's a shorter show than usual, about 1 hour, but it's just as entertaining as the rest. Panel this week includes Adrian, Stephen, and Andrew, so ENjoy!



Topic for this week will cover how reviewing games has changed or not changed the way we play games in our spare time and for review. If you have any questions or input please comment in the discussion boards, i'll open the topic today. If you are not a member of the facebook group, then join. Search for CW Games Pawdcast, we'll be changing the name over pretty soon, but please join the group and participate in the topics.

Episode 5: Download Here

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